The Viewport – The 3D representation of the battle Window Tabs – Windows can be docked together and tabbed betweenĥ. Map Properties – Shows the current map propertiesĤ. The Entity Properties Window – Shows the properties of any selected entities in the sceneģ. The Scene Hierarchy View – Stores all the objects in the current mapĢ. The Editor is divided into a number of draggable and dockable windows which are highly customisable.ġ. If you ever want to use the Project Wizard again, or it’s not appearing for you it can be found under ‘File > Project Wizard…’ The Editor Interface If you’re familiar enough with the process, you can disable the Project Wizard by un-ticking the ‘Show on startup’ check-box in the Project Wizard dialogue. Select your vista (you can change this later) On the Project Wizard screen select ‘New’ on the left. Selecting any of these maps and pressing the Open button will open that map. In this space you are presented with a list of your recently opened maps. The default view of the Project Wizard is the open dialogue. Once you’ve downloaded the Assembly Kit, simply double-click its record in your steam list to launch, making sure you select TWeak (Battle Editor) in the options. If you’re already got the Assembly Kit installed, you’ll just need it to update to get these changes. The Terry Editor is compiled in with the Assembly Kit tools which can be downloaded from the Steam Tools page.